How we halved the time for LQA and didn't break anything / Denis Ivanov (Belka Games)

Channel:
Subscribers:
27,200
Published on ● Video Link: https://www.youtube.com/watch?v=zyO6FyTAi2s



Duration: 19:59
167 views
12


Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content https://edvice.pro/

Stop us if this sounds familiar: The localization workflow you built around Google Sheets felt smooth at first, but as your projects scaled and the demands on your pipeline intensified, it soon became apparent that something wasn’t right. Should you try and improve Google Sheets with one workaround after the next or swap to a better solution? Follow along with Denis as he details his team’s challenges while working with Google Sheets and why they chose Gridly as a better way to localize.


About Edvice
Edvice is a platform for sharing experiences in the gaming industry, created by devtodev and DevGAMM with a shared mission of accelerating industry growth. Get personal consultations from top experts in your field and free educational content via this link https://edvice.pro/


DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
LinkedIn – https://www.linkedin.com/company/devgamm/
Discord (for developers) – https://discord.gg/dtDHa6F

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2023-06-2917 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus
2023-06-23Environment creation using a modular approach / Carlos Casals (Ten Square Games)
2023-06-21How to organize complex game content to streamline workflow / Julia Iljuk (Balancy)
2023-06-19Making a living as a concept artist / Darek Zabrocki (Darek Zabrocki Studio)
2023-06-16Learning from Failure and Success: Keys to Growth for Companies and Employees / Tomek Majka
2023-06-14Bringing Chat to Games: A Practical Guide / Daniel Sierpiński (Stream Inc)
2023-06-12How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH)
2023-06-09From Games to Animation: The Story of Hello Neighbor Welcome to Raven Brooks / Jon Carnage
2023-06-07One for all, all for one: co-marketing on Steam in 2023 / Panel discussion
2023-06-06The meaningful difference between a Narrative Designer and a Writer / Maria Borys-Piątkowska
2023-06-02How we halved the time for LQA and didn't break anything / Denis Ivanov (Belka Games)
2023-05-31How to approach the job search process in Polish gamedev? / Panel discussion
2023-05-31Olle Pridiuksson invites to DevGAMM Vilnius 2023
2023-05-31Prisijunkite prie DevGAMM žaidimų konferencijos!
2023-05-30Game Roast (DevGAMM Gdańsk 2023 Edition)
2023-05-29The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piotr Bomak (EXOR Studios)
2023-05-26Investing in the gaming sector in Poland / Panel discussion
2023-05-26Paulina Grigonis Invited To DevGAMM Vilnius 2023
2023-05-25Using Stories As The Foundation - Roadwarden Postmortem / Aureus (Moral Anxiety Studio)
2023-05-25Which Game Character Would You Bring To Life?
2023-05-24Publishing Games Everywhere All At Once / Fireside chat



Tags:
devgamm
game industry
video game industry
gaming industry
conference
gamedev
game development
game dev
event
Belka Games
poland
gdansk
hr
managemenr
management