The Mediocre Zone | #29 | Cops 2170 (2005)
In the future the government watches over everything for the "safety of the public", society is under their complete control. Cyber links are implanted into each newborn child, marking their host with a unique ID. Cities have turned into monstrous urban centers giving the term urban sprawl a hazardous new meaning. This is the world our protagonist, Katrin lives in. She is a recent graduate of the police academy, an excellent student, and an exceptional athlete. On this morning, she wakes up thinking that this day will be just like any other; unaware that her new assignment on the recent terror attacks plaguing the city will place her directly in the path of an evil genius. COPS 2170: The Power of Law is a hybrid of RPG and Tactical Strategy. The central storyline unfolds in the future where the cyberpunk culture and a highly-urban oriented society have populated North America. Players will control Katrin and her team of up to 7 police agents attempting to eliminate the criminal element in their metropolis.
The jurnos reviewed this as :
IncGamers 75
A good game. I enjoyed playing it, but felt so frustrated initially that it left a bad taste in my mouth.
GameZone 64
The dated graphics, repetitive sounds, and high difficulty make this game more frustrating than it has to be.
Cheat Code Central 50
I would recommend checking out a walkthrough just to get to the first mission because if I didn't have to review this game the disk would have ended up smashed on the other side of my office in the first fifteen minutes.
Game Chronicles 45
Due to bad camera, bad AI, bad combat, and bad dialogue, this game just isn't much fun to play.
Gamers' Temple 41
There are just far too many better options out there when it comes to strategy games, so why bother with a poorly designed one that is in the end an exercise in frustration?
My Gamer 34
There’s no tutorial to ease you into the game, the manual is overly cryptic, there’s no adjustable difficulty level, and combat seems almost intentionally tedious.
PC Gamer 20
In the future, everyone holds their pistols sideways "gangsta-style," which I find hilarious. [May 2005, p.69]
MY IMO is : if it would be a mix of active time and real time then constant turn based movement (like fallout tactics)... this would be a sleeper hit