The Mediocre Zone | Clandestiny (1996) When the third part becomes a cartoon none wanted
What is the most logical, key to success of a gaming studio : Knowing your Knack, and why people buy your games .
Hey lets make the next game from our studio, not a FMV ... but a cartoon , yeah ... kids will like the visuals of it , and parents will buy it for them... but make it be for parents , then for kids... it will totally sell a buckload ...
They closed 3 years later , in 1999... yeah
Welcome to a game that did not knew for who it was ... like Kings Quest 7 in 1994 (cartoon for kids made on the Phantasmagoria Engine , but with gore and death) , or its later part 8 in 1998 (when it became a Quest of Glory 3D RPG with broken logic puzzelzzzzz) ... So, all basic things you loved and liked before... are out the window ... map , is now useless ... castle exploration , convoluted ... puzzles , they now are so good ( aka awful moon logic, that does not make sense, haha) they added a button to auto win ... Making it a game that can be beat in 40 min, if you care to see the cartoon show ... and this comes from a person that beat 7th Guest , 11th Hour , 13th Doll ... on the most sadistic difficulty in two days
guess they could not stop the curse ...
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