The Messenger (PS4) Playthrough | Part 1 (No Commentary)

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Part 1 of my Ongoing Playthrough of The Messenger on PS4.

The Messenger is a 2018 action-platform game developed by Sabotage Studio and published by Devolver Digital for Windows, Nintendo Switch, PlayStation 4, and Xbox One. The story follows a Ninja from a village that foretells a "Western Hero" who will save them from the Demon King. Upon the fulfillment of the prophecy, the Western Hero appoints the Ninja as the Messenger, and is tasked to take a scroll to the mountain. The game incorporates elements such as time travel, with the visuals changing from 8-bit to 16-bit to represent the Messenger traveling to the future.

The game began as a personal project by the lead designer and programmer Thierry Boulanger, who took inspiration from games such as Ninja Gaiden and Chrono Trigger. The soundtrack was created by Eric W. Brown, who created each song individually in the 8-bit and 16-bit styles. The game was well-received by critics, who praised the gameplay, music, and graphical style shifts.

The Messenger is a side-scrolling action-platformer inspired by the Ninja Gaiden series. Players control a ninja known as "The Messenger" as he goes on a quest to deliver a scroll on behalf of a great hero. The Messenger can run, jump, attack with his sword, and perform a technique called "Cloudstepping", which allows him to perform an extra jump in mid-air after attacking an enemy or object.

As the game progresses, the Messenger gains new abilities such as climbing walls, and a "rope dart" used to propel himself through obstacles and enemies. By collecting Time Shards earned by defeating enemies or exploring, the player can purchase additional upgrades such as being able to destroy projectiles. If the player dies, a demon named Quarble will appear and revive them at the last checkpoint that they reached. Afterwards, Quarble will follow the player around for a short amount of time, automatically taking any Time Shards the player collects as payment.

The game initially presents itself as a linear level-based adventure split across two eras; the past, which is presented with 8-bit graphics and audio, and the future, which uses a 16-bit presentation. Later on, The Messenger becomes a Metroidvania-style game, in which the player revisits both eras in any order and direction in order to find key items. In this section, the player can use special warps to move between the past and present, changing the layout of each level and allowing them to access new areas. In addition to the main story, green medallions are hidden inside the levels as optional objectives, and players gain a reward by collecting all 45.

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