The Minikloon Interview Blew my Mind (Hypixel Skyblock Ex-Admin Interview)
Hello again everyone. Today I had the privilege of Interviewing @Minikloon, a developer of Hypixel Skyblock & a developer at Hypixel for many years. We were able to discuss his experiences developing for the game and we got a lot of insights into the game's development & early days.
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Video Chapters:
00:00 Introduction
01:37 Question 1
07:26 Question 2
11:58 Question 3
15:27 Question 4
20:41 Question 5
23:05 Question 6
28:31 Question 7
32:34 Question 8
36:28 Question 9
39:26 Question 10
42:58 Question 11
50:14 Question 12
55:28 Question 13
57:20 Question 14
59:17 Question 15
1:04:11 Question 16
1:10:20 Question 17
1:12:53 Question 18
1:17:17 Question 19
1:21:59 Question 20
1:24:58 Outro
Questions:
1: How did you get started at Hypixel, was it due to a general interest in game development, or a specific interest in Minecraft development? Did you ever play on the Hypixel Server before becoming a developer?
2: What was one of the aspects of development you enjoyed the most working at Hypixel?
3: How does one apply to Hypixel?
4: How and When did Skyblock begin Development and what inspired the creation of the game?
5: Which system or feature was the most complex to develop, and why?
6: What was the update you enjoyed working on the least?
7: Were there any updates you began working on that you were unable to finish for any reason? If so, are you able to discuss what was going to be changed?
8: Is there a particular item, mob, or Easter egg you personally had a hand in that you’re proud of?
9: What’s been one of the most challenging bugs or technical limitations you've had to overcome while working on Skyblock?
10: What goes into deciding the roadmap or priority of upcoming Skyblock features?
11: How does player feedback factor into the game's development?
12: Are there any design trends or technologies from other games that inspire the Skyblock team & if you could introduce any mechanic from another game into Skyblock, what would it be and how would you adapt it?
13: When it comes to the rift, what inspired you to go in a different direction compared to most other Skyblock content?
14: What was your favorite part of the rift to develop?
15: Skyblock could easily be considered one of the largest MMOs in the world. Did the concept of working on a project that large ever motivate/demotivate you?
16: If you could go back before Skyblock’s release, are there any major systems you would change?
17: On a more meta level, do you think Skyblock is in a good spot gameplay-wise?
18: What was your favorite update in terms of in game content, rather than development?
19: Do you think Skyblock will be around in the long term (2-3 more years)?
20: More generally, how do you feel about Development & Skyblock?
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#Hypixel #HypixelSkyblock
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