The Most Important Week in Star Citizen History - 400 Player Cap, Server Meshing & Jump Points Work!

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-This has been a busy week in Star Citizen, with Inside Star Citizen looking at the new FPS changes in 3.23, Star Citizen Live answering our questions on all things Master Modes, both the PU & SQ42 monthly reports releasing plus a roadmap update, however, the most important update this week, is the testing of Jump Points and Server Meshing, as well as increasing the player count to 400!

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MY VIDEOS:
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-The BEST Features of Star Citizen Alpha 3.23: https://tinyurl.com/2hyrbzct
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-off-grid nomad lifestyle: https://tinyurl.com/2p9e7um6
-Server Meshing Test Success: https://tinyurl.com/35m7bthj
-How To Live Off Grid in Star Citizen: https://tinyurl.com/mw8hxc9u
-Star Citizen Sunday: http://tinyurl.com/mrykh2n8
-I cannot get enough of Star Citizen living off-grid: http://tinyurl.com/54n7aw5c
-PU Monthly Report: http://tinyurl.com/s4bp4jtz
-Latest Ships & Vehicles Update: http://tinyurl.com/ysvk9d5z
-Squadron 42 Monthly Report: http://tinyurl.com/569e2hef
-I'm Still Living Off-Grid: http://tinyurl.com/389f32vx
-Star Citizen 3.23 Will Blow Your Mind: http://tinyurl.com/2uxrcv3c
-Are You Playing Star Citizen Wrong?: http://tinyurl.com/2fr49b4b
-Living My Best Life: http://tinyurl.com/y9bakmcs
-New 3.22 Hotfix Patch: http://tinyurl.com/4247c5dv
-I cant get enough of Star Citizen: http://tinyurl.com/2emb4z3v
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-Ships & Vehicles of 2024: http://tinyurl.com/4udeujk3
-Star Citizen is on ANOTHER LEVEL!!: http://tinyurl.com/2mr9t54p
-All Ships Releasing In 2023/24: https://tinyurl.com/4udeujk3

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Music Used:
-Miguel Johnson: https://migueljohnson.bandcamp.com/
-Pedro Macedo Camacho
-Geoff Zanelli
-Unofficial Soundtrack to Star Citizen

All info in this video is available to view at the RSI website found here: https://robertsspaceindustries.com

Star Citizen is an open development, crowd funded project from Cloud Imperium. Consisting of 2 games, Squadron 42 a single player, story driven campaign putting you in the middle of the Vanduul attacks as an up and coming UEE Navy pilot, and Star Citizen, a highly detailed
first person MMO set within a persistent universe where there are no limits. This includes, space, and ground aspects, massive spaceships with full interiors and interactions, a full dynamic economy which reacts to the players actions allowing for anything you can imagine.
It is all being built on the StarEngine (a modified version of Amazon's Lumberyard Engine).
Please bare in mind that this is heavily WIP and in an alpha state in which much of the foundational tech to make it a reality is still being developed. Both games do not have set release dates yet but you can play the alpha build for the PU MMO which makes consistent progress
with quarterly patch releases throughout the year.

I am an independent content creator and a fan of the game, I am not paid by Cloud Imperium however I do accept ships from them to giveaway to my community but this will by no means influence my opinion or what I say and believe about the project.

#starcitizen #supermacbrother #squadron42




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2024-03-24CRAZY Server Meshing Tests - 800 Player Cap! Multiple Servers Per Shard | Star Citizen Progress
2024-03-22MAJOR PROGRESS - Vulkan, Jump Points, Planet Tech v5 & So Much for Alpha 3.23 | Star Citizen
2024-03-20Another Huge Milestone Week for Star Citizen - Server Meshing Tests, Player Counts & Alpha 3.23
2024-03-19The dangers of living off-grid in Star Citizen...
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2024-03-15Star Citizen 1.0 Release From Chris Roberts...
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2024-02-28How to live off-grid in Star Citizen...
2024-02-26Star Citizen is about to change - Master Modes, Gimbals, Ship Changes | Star Citizen Sunday
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