The National Tourism Bucket | Civ 6 Rise and Fall - Deity Difficulty One City Challenge - Part 17
Civilization VI and the Deity Difficulty One City Challenge continues
and, surprisingly, doesn't conclude as our attempts to thwart the space victories of the other Civs continue!
We strive to eke out every single last scrap of tourism we can, from building some chateaus to planning for another national park, unsure if it would make any difference or not.
Our hopes are raised by a Mongolia-Spain war, we begin to learn very old civics and we remove Governors because... well, because we can.
Game Settings:
Difficulty: Deity
Map size: Standard
Map type: Pangaea
Playing as: France
Challenge Rules:
Can only have one city. Cannot produce Settlers. Captured settlers must be disbanded or returned to their original Civilization.
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Civilization VI Rise and Fall can be found here: http://store.steampowered.com/app/645402
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Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages.
Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age.
Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the Loyalty of cities across the map.
With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies.
In addition to these new systems, Civilization VI: Rise and Fall introduces eight new civilizations and nine new leaders. Eight new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. There are more ways than ever before to build, conquer, and inspire.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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