![The Opulence Challenge [DPS Tournament]](/images/yt/wi/the-opulence-challenge-dps-tournament-geolt.jpg)
The Opulence Challenge [DPS Tournament]
0:00 Intro
2:40 Monk
4:14 Priest
5:44 Shaman
7:30 Druid
8:57 Rogue
10:23 Warrior
11:47 Death Knight
13:29 Demon Hunter
14:54 Mage
16:34 Warlock
18:10 Hunter
20:50 Paladin
It is time for another tournament! This time we will bring 5 players of each class...
Special thanks to all my Patreon supporters, appreciate you all!
Icorian - Frostmane (EU Servers)
Kiteflyer - Elune (US Servers)
Tailsnapper - GrimBatol (EU Servers)
Arrazy - Stormscale (EU Servers)
Lightfang - Elune (US Servers)
Archâon - Moonguard (US Servers)
Jakmage - Ragnaros (EU Servers)
Aegîs - Ravencrest (EU Servers)
Plantagenant - Bladefist (US Servers)
Héliejah - Elune (EU Servers)
Ecoplex - EmeraldDream (US Servers)
Sankir - EmeraldDream (US Servers)
Darthmarva - Blackmoore (EU Servers)
Elyora - BurningBlade(EU Servers)
Patreon: https://www.patreon.com/rextroy
Twitter: https://twitter.com/rextroy3
Twitch: https://www.twitch.tv/rextroy
Special thanks to Lillekatta, the best thumbnail maker!
https://twitter.com/Lillekatta
Background:
Opulence is a raid boss in Dazar'alor. It might be an expansion old, but that doesn't stop it from being a perfect DPS challenge. If you skip the earlier part of the fight (battling the 2 golems on the side) the boss will gain a 200% health and damage boost after casting Hoard Power. This makes his damage challenging to deal with aswell as having the HP needed to survive the onslaught of 5 players...
He got quite interesting mechanics aswell!
https://www.wowhead.com/spell=285014/coin-shower?dd=15&ddsize=30
Coin shower is 70k damage, split on each target hit. The teams gotta soak this or atleast have the person affected by it, use a large defensive.
https://www.wowhead.com/spell=287037/coin-sweep?dd=15&ddsize=30
Coin sweep does about 20-25k damage depending on armor, this along with 12-15k auto hits makes the boss quite threatening to the player tanking him.
https://www.wowhead.com/spell=287072/liquid-gold?dd=15&ddsize=30
Liquid gold is a debuff put on 2 players at a time, that ticks every 3 second for 6k damage. It adds up to quite a lot of damage!
https://www.wowhead.com/spell=285995/spirits-of-gold?dd=15&ddsize=30
Spirits of gold is cast when the boss is halfway through his energy bar. It summons several adds that path towards the edge of the room to rain down gold on the players if not slain.
https://www.wowhead.com/spell=284941/wail-of-greed?dd=15&ddsize=30
Wail of greed is a kind of berserk for most classes. It happens 65 seconds into the fight. And is a 10 sec channel that does increasing amounts of damage. The reason it wipes most teams is because players are unable to obtain the 90% damage reduction item you usually have.
During the time he is casting Hoard Power (https://www.wowhead.com/spell=287070/hoard-power?dd=15&ddsize=30) which is the first 5 seconds of the fight, the boss is vulnerable. Since he hasn't yet gotten the massive 200% HP boost, the % of damage he recieves will stay the same after he finishes the cast. This will reward players and classes that has early burst greatly!
The rules are no consumables, or heart of azeroth. However for once I allowed drums and hero (for classes that has access to it). The classes will definitely need it...
Any ressurection that happens after you die (reincarnation, soulstone etc) is forbidden. However podtender and splintered heart of al'ar is alright! Since they prevent death.
Almost everyone is 240+ ilvl, I had to bring in a few characters just under that cutoff. The reason is that finding people on Alliance these days, that are geared and want to participate is really difficult. Took me 4-5 days to gather 5 Rogues and Shamans at high gear levels that were able to attend. Hopefully Blizz will work on the faction imbalance some expansion soon
A thing I didn't bring up in the video is the amount of tries classes had. Every class had how many tries they wanted until someone had to go (that was atleast 30 min after the start)
Every single class did atleast 7 tries, but quite a lot did more than 10 attempts. The showcases in the video is their best attempt that got the boss down the most %.
I didn't expect any class to manage this boss. The goal with the challenge is simply to get the boss down as far as your class possibly can!
The reason it is heroic difficulty, is because the DMG of the boss is perfect, even if he has a lot of health!
Music:
World of Warcraft: Cataclysm OST
Castaways (Intro)
Defenders of Azeroth (Shaman)
Deathwing, Hero (Warlock)
World of Warcraft: Mists of Pandaria OST
The Wandering Isle (Monk)
World of Warcraft: Legion OST
Highmountain (Priest)
World of Warcraft OST
The Shaping of the World (Druid)
World of Warcraft: Taverns of Azeroth
Thunderbrew (Rogue)
World of Warcraft: Battle for Azeroth OST
Warsong Gulch (Warrior)
Vulpera (DH)
Stromgarde Alliance General Walk (Mage)
Zandalar Forever (Hunter)
World of Warcraft: Wrath of the Lich King OST
Invincible (DK)
The Culling (Paladin)
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