
The Outer Worlds PS4/Pro vs Xbox One/X Frame Rate Comparison
The Outer Worlds frame rate comparison comparing the framerate on PS4/Pro vs Xbox One/X.
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The version tested was 1.01 on the PS4 consoles and 1.1.0.348 on the Xbox One consoles. Review codes were supplied by the publisher.
PS4 uses a dynamic resolution with the lowest native resolution found being approximately 1280x720 and the highest native resolution found being 1920x1080. PS4 uses a form of temporal reconstruction that can increase the pixel count up to 1920x1080 when rendering below that resolution.
Xbox One uses a dynamic resolution with the lowest native resolution found being approximately 1280x720 and the highest native resolution found being 1600x900. Xbox One uses a form of temporal reconstruction that can increase the pixel count up to 1600x900 when rendering below that resolution.
PS4 Pro uses a dynamic resolution with the lowest native resolution found being approximately 1920x1080 and the highest native resolution found being 2560x1440. PS4 Pro uses a form of temporal reconstruction that can increase the pixel count up to 2560x1440 when rendering below that resolution. PS4 Pro appears to downsample from this resolution when outputting at 1080p.
Xbox One X uses a dynamic resolution with the lowest native resolution found being approximately 2800x1575 and the highest native resolution found being 3840x2160. Xbox One X uses a form of temporal reconstruction that can increase the pixel count up to 3840x2160 when rendering below that resolution.
The draw distance for objects such as grass and plants is improved on Xbox One X compared to base Xbox One. PS4 and PS4 Pro have further improved draw distance for grass and plants over the Xbox One X. In some scenes the PS4 consoles have additional ground detail such as rocks and grass compared to the Xbox One consoles such as at 0:54 and 3:01.
Stats: http://bit.ly/2PuUK8Y
Frames Pixel Counted: https://drive.google.com/drive/folders/18GQ87Lw2cATZMNv_02a3ILRvrxaHSINb?usp=sharing
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