The Plutonia Experiment - Genesis & The Twilight
Genesis is a level that starts the player in the very centre of the map, with a tall fortress leering down from all around. There's one nasty ambush in this map, but otherwise not too difficult.
The Twilight is probably the most difficult level so far - definitely up there with Caged. This map has a lot of enemies to fight, lots of nasty traps and ambushes, and plenty of Former Commandos. As if that wasn't bad enough, some of the aforementioned Commandos are stood on columns that are placed in front of out-of-reach Arch-Viles, rendering these Commandos practically immune, until triggered crushers destroy the Viles once a portion of the map has been completed. This is by far the nastiest trick to employ Doom in my opinion, and I despise it thoroughly!
Final Doom was created for id Software, Inc. Copyright ©1996 by id Software, Inc. Doom, Final Doom, the Final Doom logo and the Final Doom likeness are trademarks of id Software, Inc.
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