The Problems with Australian TF2
This is a visual essay on the current state of Australian TF2. It covers the Australian experience, the history of Oceania TF2, three main problems affecting the community, and the wider response to the state of the game at large. I also explain my mindset approaching the game as a veteran growing up underneath the animation scene and older eras of the internet. Feel free to leave your own thoughts below.
✪ socials
Join the locker room club: https://discord.gg/ndnjABH
Twitter: https://twitter.com/mcskewl
Twitch: https://twitch.tv/mcskewl
Steam: https://steamcommunity.com/id/mcskewl
Second Channel: https://www.youtube.com/channel/UCL8o9FQiRoRVE4-MB-L476gAQ
✪ media referenced in this essay
An Award Losing Journalist 2:
https://www.youtube.com/watch?v=VtUgkvy5fkE
TF2 Content Mattered:
https://youtu.be/g0yYLdtdtL4?si=1sIpwAp_6UEKLcS3
How Valve Treats TF2
https://www.youtube.com/watch?v=FqzpAH-WAno
Fallen Angels
https://www.imdb.com/title/tt0112913/
✪ special thanks
millie
snags
hisanimations
rocket
jetminus
chloe burbank
✪ music
joji - untitled
joji - foie bump
joji - you suck charlie
tv girl - daughter of a cop
nujabes - aruarian dance
tv girl - blue hair
current joys - become the warm jets
✪ FAQ
Why are Replays such a big deal? What about demos?
Demos are nice if you want archaic, bugged first person recordings of your own plays with little to no creative freedom. They still serve a good purpose as hard drive space savers or for those who don't want to run replay buffers, but my point is the Replay feature had that distinct "early 2000s" home movie feel to it, and lots of inbuilt features to encourage players to make something unique and interesting.
What are you referring to by "community-led campaigns to get Valve's attention?"
There's been a few of them over the past couple of years due to the multiple crisis points the game has been depicted as reaching on social media. #Savetf2 is the pre-eminent example of this.
Given your stance on MyM, was Quickplay better?
Quickplay was the most fun I had in Valve-driven matchmaking. While it didn't have alltalk, it was far superior to casual imo.
How does Australian tf2 differ compared to other regions?
There are subclass specialists, meme players, and tryhards in every region. The distinction is how Australia's playerbase is diluted to have a lot more of these compared to f2ps (who often only make up 10% of a casual lobby) due to its overall small size, which leads to more chaotic/competitive lobbies.
✪ notes
I intended to make a new ALJ-style intro to usher in the solo reporter interview segment on the train, but I couldn't find a single working replay server in 45 minutes of attempts all over the globe. (There were none in the southern hemisphere whatsoever).
If you’ve read this far, comment "yo skewl nice phillip seymour hoffman medic"
#tf2
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