The Procedural Art of DragonMaze | IndieCade
Channel:
Subscribers:
137,000
Published on ● Video Link: https://www.youtube.com/watch?v=V-Zar-bXF08
Lune from Feline Arts talks about how Houdini was used to create procedural game art for the indie game DragonMaze.
Learn more about DragonMaze at: http://www.felinearts.net
Learn more about Houdini at: http://www.sidefx.com
Other Videos By Houdini
2016-11-21 | Chillennium Game Jam // Houdini Connect |
2016-08-12 | 2016 Houdini Film & TV Reel |
2016-08-12 | Houdini Roadmap Presentation | SIGGRAPH 2016 |
2016-08-12 | 2016 Houdini Student Reel |
2016-03-12 | 2016 Houdini Games Reel |
2015-12-07 | Houdini Digital Asset [HDA] Sampler Gallery |
2015-12-07 | How to Install Houdini Engine for UE4 |
2015-12-07 | Ivy Paint Asset | Houdini Engine for UE4 |
2015-12-07 | Create your Own Asset | UE4 |
2015-12-07 | Houdini Engine for UE4 |
2015-12-02 | The Procedural Art of DragonMaze | IndieCade |
2015-10-27 | Houdini 15 Masterclass | Mantra Rendering and Texture Baking |
2015-10-27 | Houdini 15 Masterclass | Grains |
2015-10-27 | Houdini 15 Masterclass | Shaders and Shader Building |
2015-10-27 | Houdini 15 Masterclass | Loops |
2015-10-27 | H15 Distributed Simulations |
2015-10-27 | H15 Finite Elements |
2015-10-27 | Crowd Agent Layering |
2015-10-27 | Crowd Attract |
2015-10-27 | Crowds Ragdolls |
2015-10-27 | Layered Shader |
Tags:
games
procedural
Houdini
Indiecade