The REAL Reason Unreal Engine 5 Games are a Stuttering Mess
Why do so many Unreal Engine 5 (UE5) games have terrible performance? From the massive hype of Black Myth Wukong to Lords of the Fallen and Remnant 2, the infamous 'UE5 stutter' is a massive problem for PC and PS5 gamers. In this deep-dive tech analysis, I break down the REAL reason for this performance crisis.
We'll explore the truth behind the "upscaling crutch," the massive CPU bottleneck caused by Nanite's data streaming, and why huge file sizes are a major red flag for game optimization. Is this the future we were promised by the amazing tech demos?
✅ TOPICS DISCUSSED
• The "Promise vs. Reality" of Unreal Engine 5
• Why UE5 is Great for Movies, but Fails in Games
• The "Upscaling Crutch" from 720p Explained
• The REAL Reason for Stutter: CPU Bottleneck & Data Streaming
• Why the PS5 Has a Hardware Advantage (Dedicated Decompression)
• The Horizon Forbidden West Performance Comparison
• How Nanite SHOULD Be Used vs. How It IS Used
• Are Developers Taking the "Easy Way Out"?
✅ GAMES SHOWN
• Unreal Engine 5
• Black Myth: Wukong
• Lords of the Fallen
• Remnant 2
• ARK: Survival Ascended
• Metal Gear Solid Delta: Snake Eater
• Elder Scrolls Oblivion Remake
• Silent Hill 2 Remake
• The Casting of Frank Stone
• Immortals of Aveum
• Wuchang: Fallen Feathers
• Avowed
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