The RPG Fanatic Review Show - ★ Kingdom Hearts Review ★

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Kingdom Hearts
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https://rpgfanatics.com Review for Kingdom Hearts (2002) by Squaresoft. Kingdom Hearts (Japanese: キングダム ハーツ Hepburn: Kingudamu Hātsu?) is an action role-playing game developed and published by Square (now Square Enix) in 2002 for the PlayStation 2 video game console. The first game in the Kingdom Hearts series, it is the result of a collaboration between Square Enix and The Walt Disney Company.

The game combines characters and settings from Disney animated features with those from Square's Final Fantasy series. The story follows a young boy, Sora, as he is thrown into an epic battle against the forces of darkness. He is joined by Donald Duck, Goofy, and other classic Disney characters who help him on his quest.

The game was a departure from Square's standard role-playing games, introducing a substantial action-adventure element to the gameplay. Kingdom Hearts has an all-star voice cast and includes many of the Disney characters' official voice actors. It was longtime Square character designer Tetsuya Nomura's first time in a directorial position.

Kingdom Hearts was praised for its unusual combination of action and role-playing, as well as its unexpectedly harmonious mix of Square and Disney elements. It was a dominating presence in the 2002 holiday season, receiving numerous year-end "Best" video game awards, and went on to achieve Sony "Greatest Hits" status. Since its release, Kingdom Hearts has sold over 5.6 million copies worldwide and has prompted numerous sequels. Kingdom Hearts is currently the ninth best selling PlayStation 2 game of all time and the most commercially successful entry in the series to date.

Kingdom Hearts is influenced by its parent franchise, Final Fantasy, and carries gameplay elements over into its own action-based, hack and slash system. The main battle party consists of three characters: Sora, Goofy, and Donald Duck. Sora is directly controlled by the player from a third person camera angle. All other party members are computer-controlled, though the player can customize their behavior to an extent through the pause menu. Donald and Goofy comprise the party in most areas but nearly every level features a character who may replace them. For instance, Jack Skellington can join the player's party in Halloween Town, but cannot accompany the player elsewhere. In some worlds, the party changes its appearance, has abilities unique to that world, or both; the party can fly in Neverland, acquire aquatic forms in Atlantica, which enable them to survive underwater, and gain Halloween costumes in Halloween Town to blend in with the locals.

Like traditional role-playing games, Kingdom Hearts features an experience point system that determines character development. As enemies are defeated, the player characters gain experience and grow stronger, gaining access to new abilities. Unlike other games of its type, Kingdom Hearts allows a degree of character development customization through a short tutorial found at the beginning of the game. The tutorial allows the player to select from one of three main attributes―strength, defense, or magic―for Sora to excel in and one to lack in. By choosing certain options, the player may manipulate how Sora learns abilities, grows statistically, and gains levels. Donald, Goofy, and any other additional party members are assigned specific areas of strength from the outset. Donald excels in magic, while Goofy excels in defense and special attacks.

Combat in Kingdom Hearts occurs in real time and involves pressing buttons to initiate attacks by the on-screen character. An action menu, similar to those found in Final Fantasy games, found at the bottom left of the screen provides other combat options such as using magic and items, although players can also assign selected magic spells that can be instantly used whilst holding the shoulder button. As players progress through the game, they can receive certain Disney characters as summons, such as Dumbo and Tinkerbell, each with their own unique abilities.

The initial idea for Kingdom Hearts began with a discussion between Shinji Hashimoto and Hironobu Sakaguchi about Super Mario 64. They were planning to make a game with freedom of movement in three dimensions like Super Mario 64 but lamented that only characters as popular as Disney's could rival a Mario game. Tetsuya Nomura, overhearing their conversation, volunteered to lead the project and the two producers agreed to let him direct. A chance meeting between Hashimoto and a Disney executive in an elevator—Square and Disney had previously worked in the same building in Japan—allowed Hashimoto to pitch the idea directly to Disney.




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There are 12,393 views in 1 video for Kingdom Hearts. His channel published less than an hour of Kingdom Hearts content, making up less than 0.28% of the total overall content on The RPG Fanatic Videogame Review Show's YouTube channel.