The Sandbox: The Amazing Spider-Man - Chapters 1 - 4

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The Amazing Spider-Man is an open world action-adventure video game based on the Marvel Comics character Spider-Man and the 2012 film of the same name. It was developed by Beenox and published by Activision.

The game was directed by Gerard Lehiany and written by Seamus Kevin Fahey, Benjamin Schirtz and Gérard Lehiany. Its story serves as an alternate epilogue to The Amazing Spider-Man film, which is continued in the game's sequel, implying that the games form an alternate version of the movies' universe. Months after the events of the film, a number of cross-species experiments created by Oscorp using Curt Connors' research escape into Manhattan and infect its population with a deadly virus, forcing Spider-Man to join forces with Gwen Stacy and Connors to find a cure. Meanwhile, the new Oscorp CEO, Alistair Smythe, attempts to develop his own cure so that he will be credited as the city's savior, and eliminate Spider-Man and Connors for interfering with his plans.

The Nintendo 3DS and Wii versions of the game also include the script and plot of the other versions of the game, but feature a much different, and more linear gameplay that doesn't have an open world environment, and instead features the player selecting a level from a hub, in this case, Stan's apartment, before playing a mostly linear level. It was natively designed for the 3DS and later ported to the Wii.

The Amazing Spider-Man is a third person action-adventure video game, set in an open world based on Manhattan. Players take on the role of Spider-Man and complete missions—linear scenarios with set objectives—to progress through the story. The missions are structured in a linear manner, but the player is free to explore the game's map in between missions and engage in various side activities. Players have access to all of Spider-Man's superhuman abilities, including web swinging and wall crawling. The game also introduces a bullet time mechanic called Web-Rush, where players slow down time by holding a certain button and can select between different locations that Spider-Man will automatically move towards once the player releases the button. This gameplay mechanic can also be used to target enemies, whom Spider-Man will attack automatically, or objects that Spider-Man will throw at enemies, incapacitating them for a few seconds and allowing Spider-Man to web them in order to subdue them for good. The combat system is reminiscent of the Rocksteady Studios' Batman: Arkham series (at the time consisting of Batman: Arkham Asylum and Batman: Arkham City), using a freeflow design and counterattacks. Beenox took a cue from the Batman games, with Dee Brown, the head of Beenox, stating "I played both Batman games and liked them. For me, the Spider-Man character is very different than Batman. You have to approach both in a different way. I think the Rocksteady guys did a good job at providing what was required to make a great Batman game, and we're doing everything we need to this time to make a great Spider-Man game". #Spiderman #Sony #Marvel #TheAmazingSpiderman #Comics #SuperHero







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