The save screen music changing on a real console - Sonic 3
EDIT (21/2/2012): Download the .vgz here! https://my.pcloud.com/publink/show?code=XZkJjqZrQB6oIQIAHLKhhuwhw7HLjCCQQ77
Requested by Blanche Hodapp (http://forums.sonicretro.org/index.php?showuser=2822)
In this video, I record my old Mega Drive (Genesis) showing the save screen music in Sonic 3 changing after 3/4 of an hour. If you haven't already, check out this video so you can understand what this one's about:
http://www.youtube.com/watch?v=JmWgcM0CkKw
There are 2 interesting things about doing it on a real console, which I discuss here: http://forums.sonicretro.org/index.php?showtopic=8815&view=findpost&p=498473
I apologize for the crappy video quality, but the video itself isn't important, only the audio. Besides, all there is to it is just a frozen TV screen (the game froze for some reason) with a lot of static.
Now this is the story all about how my life got flip-turned upside-down. And I'd like to take a minute, just sit right there, and I'll tell you I wrestled against Windows Movie in order to record this video. I said I had some problems in the post linked above.
I had the project ready, I processed the video, and Windows Movie Maker refused to process. Instead, it just increased the remaining time forever. Now, this had happened to me before, and I figured it was probably due to converting the original .MOV to .AVI using FormatFactory. I tried another app, same thing. I tried several combinations of video length, quality, etc.
After exploring for a while, I noticed that I could use the .AVI files recorded from Fraps without a problem. My brilliantly weird idea: Play the converted (albeit invalid for WMM) .AVI file in Winamp, and record Winamp itself with Fraps.
Windows Movie Maker accepted that one.