The Scary Door | Fallout 4 Mod |

Channel:
Subscribers:
14,900
Published on ● Video Link: https://www.youtube.com/watch?v=GJU9ISnp63Q



Fallout 4
Game:
Fallout 4 (2015)
Duration: 10:07
110,994 views
986


The Scary Door by Derpsdale

It's a door straight from the Twilight Zone. Open it and one of 41 randomly generated events can happen. You should really leave it alone, but you cant help yourself, can you?

help support the channel by shopping with my affiliate link!
www.amazon.com/shop/discognome

Nexus Link:
http://www.nexusmods.com/fallout4/mods/22332/?

Author's Mod Description:

Imagine, if you will, a three by seven foot wooden frame... a frame that's a gateway to a world of RNG happenings. Wipe your mind on the welcome mat. For you're about to enter The Scary Door.

Imagine, if you will, an amazing announcer you can barely understand. He refers to a... , but you're not quite sure what he said. He seems to be getting eaten by something, or perhaps he's a little fitshaced. However, it's entirely possible that he just said something about The Scary Door.

Imagine, if you will, a door that is much more than just a simple door that got renamed lazily, this particular door has about 350 lines of code in fact... but that is only one reason why it is The Scary Door.

Mod Information:
This allows you to build your very own Scary Door at any Settlement(s) of your choosing.

Because this is a Scary Door you can craft this pretty much anywhere, it doesn't snap to anything and I do recommend crafting it sort of out in the open. It also faintly glows... because scary.

When you open The Scary Door awesome things will happen, including but not limited to, loud evil maniacal laughter, and the Door immolating itself for a short period of time.

After that happens, and you get about 3.6 seconds to view it, one of 41 randomly generated things will happen.

Now your are probably asking yourself: SELF!? What all does this Scary Door do?
A: I will not tell you everything that it does, but I will tell you the stuff that it does can be beneficial, detrimental, potentially deadly, or neutral to your characters well being.

Once the door is opened you need to close the door then reopen it again to get (more than likely) a new randomly generated thing to happen.

You should be able to stand back and tell a companion to open the door as well, some of the things affect you only while others will affect the person that opened the door only.

I have not tested this on Companions yet, as it is really meant for the player to open.

I will mark this as a modders resource as I will put the source code as an optional download, you can get a bit of a hint what what all this door does with the source code, but to really know you will have to load it up in the CK and view the many many properties.







Tags:
fallout 4
fallout
fallout 4 mods
fallout 4 new mods
fallout 4 new mod reviews
fallout 4 mod reviews
fallout 4 gameplay
fallout 4 modding
discognome
fallout 4 weekly mods
nexus mods
new nexus mods
xb1 mods
pc mods
fallout 4 pc mods
fallout 4 sb1 mods
fallout 4 xbox mods
fallout 4 funny
fallout 4 settlement mod
fallout 4 funny mods
scary door mod
twilight zone door
peter griffin voice
scary door futurama



Other Statistics

Fallout 4 Statistics For DiscoGnome

There are 4,370,927 views in 293 videos for Fallout 4. This game accounts for over 2 days of watchable video on his channel, or 64.19% of the total watchable video for Fallout 4 on DiscoGnome's YouTube channel.