DangerZone: Spawn Custom Raids! | Fallout 4 |
Npc Raid Spawner DangerZone by Naervae
Here's a mod that lets you wreak havoc amongst your settlements with custom raid spawns! Spawn companions, or take control of any spawned creature AS a companion.There's also a custom arena/settlement where you can do battle with spawned enemies.
nexus link:
http://www.nexusmods.com/fallout4/mods/14612/?
Author Description:
Npc Raid Spawner "DangerZone"
also for xBone on bethesda.net
Coming soon:
random choice for all spawns
all npc's has 3 level choises "Leveled 1 and 100"
all followers can be used as settlers
"do work or caravan. this needs more testing because script is loaded for all npc's
and it could make script slow when spawning lots of npc's"
Updates "more detailed in changes tab"
1.80 make any spawned npc Companion
1.84 added companion commands "stand near and give command stay or follow to open companion menu"
1.84 all humanoids has powerarmor choice
1.85 make unique raid anywhere with 3 spawns
1.852 random choice "not for all all npc's yet"
1.852 spawn gang of followers "give command attack and they all attacks"
1.86 new spawn menu
1.86 level choice for humans only atm. "leveled, 1 and 100"
1.86 fixes and made script faster
1.862 menu tweaks and fixes
1.862 fixed red vs blue and part of DZ navmeshes
1.862 added looks menu
1.87 many fixes
You can spawn many different npc's and make them fight you, other team, spawn raid to attack settlement,
unique raid anywhere, spawn companion or gang of followers!
Nearly all npc factions/races "npc's dont have vanilla factions. only red, blue, hostile and raid so your storymode wont affect this"
Build "Danger Zone" button at furniture/misc and special
when npc dies they will be removed after 1 min (or optional). in that time you can loot them.
if player kills npc in blue vs red fight change that faction enemy.
open npc menu by clicking E while standing near npc. works on all spawned npc's. different menus for followers and non followers
make backup to be sure.
this is still work in progress.
MessageBox structure:
-Red vs Player "spawn red team what will attack player"
-Red vs Blue "make 2 diffirent teams fight. wont attack player"
-Hostile "is like Red team but is enemy for red blue and player"
-Settlement Raid "spawn npc's outside settlement and try to run next to workshop"
-Settlement War "spawn npc's in dangerzone, empty world with castle settlement has 16 spawn points around "castle""
-Unique Raid "make unique raid anywhere"
-Followers "spawn companion or gang"
-Teleport "teleport to sanctuary, castle, dangerzone or institute"
-Menu "get button grenades or disable button"
include:
NPC_Raid_Spawner.esp
rs_buttonspawn "main script linked to button"
rs_buttonspawn0 "main script linked to button"
rs_but_death "death script linked to all npc's"
rs_but_companion "companion script linked to all npc's"
rs_but_globals "unique raid"
optional files for corpse remove time: instant, never, 1min-default, 10min and 1hour
Known Issues:
Sanctuary bridge is buggy, mod could fix it
Vertibirds are buggy
Player Clone dont work, no idea howto do it
dangerzone has purple background, tried to fix it and broke esp
dangerzone has some problem's with nav mesh
INSTALL:
remove old NPCSpawnerWithChoices.esp if you have it
unpack *.rar at data folder
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