What if I Kill Preston Before Sanctuary? | Fallout 4 |

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Fallout 4
Game:
Fallout 4 (2015)
Duration: 9:14
69,636 views
596


What if I kill Preston before saving him in Concord?

Let's find out as I feed that bossy bastard to zombies before he gets the chance to tell me there's a settlement that needs my help.

I'm using the zombie walker mod, since it allows me to easily kill essential characters. (console commands are getting wonky for me)
Playable Skeleton mod:
http://www.nexusmods.com/fallout4/mods/21249/?

zombie walkers mod: http://www.nexusmods.com/fallout4/mods/20485/?
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Mod Author's Description:
***** Zombie Walkers *****
This mod overhauls Feral Ghouls and turns them into slower Romero-style Zombies.

Official Blog: www.zombiewalkers.net

***** Feral Ghoul Overhaul *****
Renamed to Zombie

All Zombie levels scale with the player.

Movement Changes
- Sprinting has been disabled.
- Running speed has been greatly reduced (less than player walk speed).

Attacks Changes
- Attack types with animations that involved sprinting/diving have been disabled.
- Attack base damage is doubled (15 to 30).
- added stagger effect

Durability Changes
- Health was not changed, though level scaling with player will increase most Zombie health.
- Disabled evade animations
- Damage percentages have been changed to encourage headshots

***** Holotape *****
A holotape for configuring optional features can be crafted at any Chem Station under Utility. All optional features below are configured by this holotape.

***** Optional: Infection Settings *****
NPC Resurrection - Zombies that hit any human NPC cause them to raise from the dead as a Zombie. Note that the NPC will not raise from the dead if they are dismembered in any way at time of death. Unique NPCs raise in their human form, non-unique NPCs raise as ghouls but retain equipment.

Player Infection - player automatically receives survival infection disease

***** Optional: Spawn Settings *****
Replacements - Ability to replace other actor types with Zombies via Holotape option. Configure % chance for replacement and number of Zombies to replace each actor with.

Settlement Attacks - Chance to trigger settlement attack when player is in a settlement.

Sleep Interruption - Chance to interrupt sleep and spawn zombies nearby.







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