The Screaming of the Wind | Metro: Last Light Redux | Part 04 (Main Story End)

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Published on ● Video Link: https://www.youtube.com/watch?v=skmRcdxPDZ4



Metro: Last Light
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shoutout to "games that punish you for using the core mechanics (Dishonored, Metro, probably a few more I'm forgetting)", gotta be my least favorite gender. At least Metro 2033 had limited resources, incentivizing you away from combat and using guns only as a utility or last resort. But Last Light, on Spartan, which seems to be the intended mode, gives you more than enough ammo, implying you should use the guns, implying you won't be punished for using the mechanics??? Maybe it'll be better on a second playthrough where I play on Survival mode AND try to avoid confrontation as much as possible.

And Dishonored, which I love, gives you this large moveset with all sorts of abilities and perks that you'll want to try out, but half of them are lethal, meaning you're more likely to get the bad ending. WHY?

I just had the best idea: I should make a Devil May Cry / Bayonetta style game, with a deep, rewarding, and fun combat system, with a binary, overly-simplistic morality system that punishes you for engaging with a significant portion of the gameplay.

Speaking of which, the morality system in Metro (particularly Last Light) is so frustrating. Like, you're really gonna say Artyom's a bad person for killing N*zis (don't know what YouTube would do if I didn't censor that, don't want to find out) WHO WOULD KILL AND TORTURE hundreds if not thousands? Artyom's a bad person for killing bloodthirsty Reds who mean to subjugate the whole metro, and will readily infect innocents with horrible viruses only to burn more alive, all while murdering anyone who even thinks against their regime? I don't mean to say that Artyom's a good person for doing that, only that killing is sometimes NECESSARY. Never good, but necessary.







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