The SSG Reload Combo
I recently found out a surprising (and mostly useless) quirk about the reloading animation of the super shotgun. Apparently the second half of it - after the slayer puts the shells back into the chamber - acts as an "heavy cannon-like" animation. In other words it buffers the speed of the next weapon bringup or bringdown. For example you can do ssg reload into a sticky bomb and cancel its delay (as we do in pb-sticky) or ssg reload into lock-on quickswap like I do in the video, which would be otherwise impossible.
The lock-on quickswap tech: https://www.youtube.com/watch?v=H_k7ZgLTXXw
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Sylar currently has 754,311 views spread across 44 videos for Doom. The game makes up 5 hours of published video on his channel, or 9.55% of the total watchable video for Doom on Sylar's YouTube channel.