The Story of Resident Evil 4 (Capcom)
Resident Evil 4 is a major change from the previous installments. Instead of a fixed third-person perspective, the game features a new "behind the back" movement camera angle and an "over the shoulder" aiming feature that allows players to control their gun movement for specific body part hits. It features a brand new AI system and more open environments that allow enemies to work together to capture and corner Leon.
Fancy discussing this podcast? Fancy suggesting a topic of conversation? The best way to do that is to become a Patreon of ours for only $4/£3 per month. Find out more at:
https://www.patreon.com/arcadeattack
For our back catalogue of podcasts, blogs, reviews and written interviews please check our website at:
https://www.arcadeattack.co.uk/
And for all our links including social media and merchandise, please check out our linktree page:
https://linktr.ee/Arcade_attack
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
#capcom #residentevil #resisdentevil4 #gaming #gamer #retrogaming #playstation #nintendo