The Talos Principle 2 - UEVR (motion controls)

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Duration: 21:56
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Device: Meta Quest 3 via CableLink 3kx3k 90hz
Controls: Quest 3 Touch motion controls
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenXR Native Stereo and Skip Draw
UE 5.2.0

Works really well when you get it going. Needs a trick to get working, have to inject then select extreme computability, then put your headset on, then turn off extreme compatibility mode and you are good to go. As soon as you take your headset off it crashes. You can play for a long time, save and then take it off or close the game though. Does feel a bit like Sword Art Online with the jeopardy of being stuck in VR though.

Shaders and everything look very good. No issues really, 3DOF motion control working well but wasn't able to get the objects like the ray gun thing to attach to my hand. For the level of interaction the 3DOF seemed more than fine though. Performance not too bad, with DLSS balanced and high-ish settings was keeping up to the 72hz and felt very playable like that for a long time.

The first game had native VR support and we did have one of the devs in the discord who has a build of UEVR before for testing as well. Hopefully we see native implementation at some point from them.







Tags:
VR
UnrealVR
UE Injector
Praydog
Quest 3
Virtual Reality
UEVR
VR mod



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