
The Trial of Steel | Mynth Wanderers Session 104
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DM Notes: For the order adventure, I gave the party a single straightforward task and used a pre-built module. For the evil (competition) adventure, I had the party participate in a race with a minimal number of rules and a lot of combat. For the chaos adventure, I'm giving the party a series of tasks and giving them a lot of leeway in how to complete them. I've also taken a moment to introduce the party to the Astral Plane and its unique properties.
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long play
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dungeons and dragons