Full Circle | Mynth Wanderers Session 102
DM Notes: And so we reach the end of the Abyssal arc. I believe I mentioned this during the session, but I did indeed realize that the party would have the advantage for the big revenge combat thanks to their extra NPC help, the map that played to their strengths, and the fact that the players and characters both knew more about what to expect from their enemies. Sometimes you just have to let the players feel like badasses. As for Granny Ahriman, I figured that making spirits of "good" and "evil" would be too simplified, too easy to paint as positive and negative, and so I made a small adjustment and had them be spirits of competition and cooperation. And since those are related to individualism and communalism, the axis is slightly skewed instead of being at right angles from law and chaos.
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