The Untold Story of Full Throttle (LucasArts)
Full Throttle is a third-person puzzle-solving adventure game. The graphics are cartoon-style, similarly to LucasArts' previous adventure games Day of the Tentacle and Sam & Max Hit The Road. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, the player can now simply point at it, and the available action icons will appear automatically. These include the standard "use", "examine", and "speak" actions, but also a separate foot icon for kicking.
As in other LucasArts adventure games, the player can select different responses during most conversations. However, compared to their previous works in the genre, Full Throttle is more streamlined, with less exploration, dialogue options or puzzles. Cinematic cartoon-style cutscenes are used to advance the plot. The game also includes a few simple action driving sequences, during which the player is required to navigate a motorcycle and fight hostile bikers by punching and kicking them, as well as using crude weapons such as chains and planks.
While listening to how Full Throttle was made, please enjoy a part playthrough of this classic game.
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