The Use of Time Mechanics in Game Design | Perceptive Podcast

The Use of Time Mechanics in Game Design | Perceptive Podcast

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Published on ● Video Link: https://www.youtube.com/watch?v=3Api_0-8A-M



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Duration: 1:19:22
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For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora's Mask and the groundhog day design. From there, we spoke about John and Vincent's board game they're designing together: Chrono Corsairs. An update from John is that the game's release has been pushed back to February 2020.


You can follow them on Twitter:
https://twitter.com/DasBrieger and https://twitter.com/mega_hirtz
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BOOKS ON GAME DESIGN:

20 Essential Games to Study -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







Tags:
playtesting video games
time travel in video games
chrono corsairs game
chrono corsairs board game
chrono corsairs
game-wisdom
game wisdom
perceptive podcast
speedrunning
game developer podcast
game design podcast