
The Use of Time Mechanics in Game Design | Perceptive Podcast
For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora's Mask and the groundhog day design. From there, we spoke about John and Vincent's board game they're designing together: Chrono Corsairs. An update from John is that the game's release has been pushed back to February 2020.
You can follow them on Twitter:
https://twitter.com/DasBrieger and https://twitter.com/mega_hirtz
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BOOKS ON GAME DESIGN:
20 Essential Games to Study -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456
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VIDEO and STREAMING SCHEDULE:
Nightly at 10 est I have my regular streaming of a video game. Saturday nights we do our grab bag stream where I'll play games voted on by the fans.
At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.
Sunday: Around 2:30 est we do a live show here on the channel with the recording available to watch in a few days.
Mondays: A Dissecting Game Design will be posted. My video series examining a game's design.
ABOUT ME:
I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.