The Violent Intimacy of Descent's Level Design
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Published on ● Video Link: https://www.youtube.com/watch?v=d2e6iOuahyA
Descent is an immensely hostile and claustrophobic game, one that frequently likes to throw you into crowded rooms and tiny hallways with enemies five feet away trying to claw your face off. It creates a compelling enough vibe to lodge itself in my brain for over two decades, but it's also hampered by a lot of archaic game design that makes the game tough to chew. So I ask the question: Is it possible to keep everything that makes Descent great while cutting out the grognard-y nonsense?
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The Violent Intimacy of Descent's Level Design
First Five
Descent
Dark Souls
hard games
hostile games
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Descent Statistics For First Five
At this time, First Five has 2,120 views for Descent spread across 1 video. Less than an hour worth of Descent videos were uploaded to his channel, or 3.73% of the total watchable video on First Five's YouTube channel.