The Way of the M Walkthrough - World 4 Part 2
See first video and world 4 part 1 for all details.
0:03 Dark Stumblin (normal): One of the more unique gimmicks this hack has to offer. The light in this level is controlled by the P-Switch. You'll be scrambling from one switch to the next in the darker rooms, because face it, being in the dark is miserable.
4:10 Fortress Ascent: So a fortress was built down here? Who would live in it anyway? Then again, were there ever any pieces of furniture in most fortresses? Too many questions, it should be about the level itself. The first part uses (again) Lakitu's cloud. I promise, you'll see more of that. The second room has fun with a bullet bill generator, and a very tricky jump to reach an extra life. The rest of the level is actually a little tamer, and after that, you fight a Big Boo boss (the first of four, and definitely the easiest of the four).
8:55 I Lava This: Kowabunga! Let's go surfin'... on lava!? Fall off this wave, and there's no hope of making a recovery. Stay on, and that'll just be gnarly!
10:25 #4 Light and Dark: More trickery with varying light levels. In the second and fourth rooms, these Koopas insist that the lights stay off (maybe they need to do something... private?). You'll have to react fast by hitting your own light switch to cancel out the Koopa's efforts to screw you over (or do the nasty, whichever).
14:45 Dark Stumblin (secret): This was a very linear world. Anyway, to get this secret, just do the first room as fast as you can, and bring a P-Switch into the second room. Then, go in the first overhead pipe you see (it WILL have a plant in it). You then get faced with multiple keyholes and jumping green Koopas. Kill all the Koopas, then go for the key, which is above a hole. Even if you mess up the first time, you can still salvage the run by scrolling the screen as necessary. Just don't fall in the hole.
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