The Witcher 3: Wild Hunt - Next Gen Update - Part 1 (No Commentary)
The Witcher 3: Wild Hunt has always been a beautiful game. One of my favorite things to do when I played for the first time in 2015 was just wander around on horseback soaking in the incredible atmosphere, from the crumbling ancient ruins to the bustling towns. Seven years later and I found myself awed once again while playing it on the PlayStation 5.
A free next-gen patch for The Witcher 3 launches on December 14th, giving the aging open-world a boost if you’re playing on a PS5, Xbox Series X/S, or high-end PC. I’ve managed to play through the first few hours of the new version — for those who’ve already played, I’m right in the thick of the haunting “Bloody Baron” quest — and while it’s still fundamentally the same game, some of the improvements make a noticeable difference.
As with many next-gen games, The Witcher 3 offers two different graphics options: one with a focus on high-end visual effects like ray tracing, and another that emphasizes performance at 60fps. And, like most games I’ve tested, performance is the way to go in my opinion. The ray tracing is nice, of course, but either way the game looks great. The world is huge and detailed, and no matter what, the lighting looks incredible; I still love watching the sun set while riding through a swamp or up a mountain. It’s a game made to screenshot (and this week’s update also includes a photo mode so you can do just that).
After the update your game version will be 4.0. Below you'll find the list of changes:
PC and Next-Gen Exclusives
Added ray traced global illumination and ambient occlusion.
Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
Community-made and community-inspired mods include:
• The Witcher 3 HD Reworked Project by HalkHogan
• HD Monsters Reworked by Denroth
• Immersive Real-time Cutscenes by teiji25
• Nitpicker's Patch by chuckcash
• World Map Fixes by Terg500
Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
Environmental improvements:
• Added a new weather type – "Gray Sky"
• Updated sky textures
• Vegetation and water improvements
• Various mesh improvements
• Improved some select VFX
• Updated global environmental lighting
Added AMD FidelityFX™ Super Resolution (FSR) 2.1
Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
Added the option to pause the game during cutscenes.
Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.
PC-Specific
Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:
• Number of background characters
• Shadow quality
• Grass density
• Texture quality
• Foliage visibility range
• Terrain quality
• Water quality
• Detail level
Added DLSS 3 support. Available only on compatible hardware.
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