The Witcher 3: Wild Hunt - Part Twenty-Two|"Swords, Secrets, and the Sea"
In one of the isles’ famed arenas, I met Jutta undefeated and unyielding. She wouldn’t fight just anyone, though. I had to earn the right. Proved myself through deeds, and when we finally crossed swords, I gave her the match she’d been waiting for. Seemed she liked more than just my technique. We met on the beach later... let’s just say she was every bit as fierce without armor as she was with it.
Elsewhere, Lambert and I tracked down Jad Karadin. The trail led to something neither of us expected a retired witcher with a wife, a home, and adopted children. Karadin claimed he was done with the Path, done with blood. His words swayed me, enough to convince Lambert to walk away from vengeance. A rare thing.
I recovered a carved ancestral horn stolen from Holger Blackhand by disgraced warriors. No ordinary relic it was his legacy. I tracked the thieves and returned the horn, collecting the promised coin.
Nidas, an old soldier, needed help keeping a promise a black pearl for the love of his life. We found one, deep beneath Skellige’s cold waves. But the sea gives little comfort. His wife, lost to time, didn’t even recognize him. Sometimes, not even magic or monsters are the cruelest things we face.
Finally, I arrived at Kaer Trolde, where all of Skellige's clans gathered to mourn the late King Bran. And there, in the shadow of politics and tradition, I found Yennefer once more.
The storm’s still brewing. And the search for Ciri... continues.
The Witcher 3: Wild Hunt is the groundbreaking installment in CD PROJEKT RED’s acclaimed series following the legendary witcher, Geralt of Rivia. After multiple delays, the game was officially released on May 19, 2015, and made an immediate impact. Selling over 4 million copies in just two weeks, more than doubling the total sales of its predecessor, The Witcher 2: Assassins of Kings.
Unlike the previous entries, The Witcher 3 takes place in a sprawling multi-region open world, offering over 100 hours of content across dynamic landscapes. Inspired by the scale of games like Skyrim but over 20% larger the developers aimed to refine the open-world experience by learning from industry benchmarks while addressing their shortcomings.
Powered by the cutting-edge REDengine 3, the game was built with extensive fan feedback in mind. As always, player choices carry weight, shaping the narrative in significant and sometimes unexpected ways. This is not just a sequel. It’s a full evolution of the Witcher saga.
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