The Witcher 4 Concept Gameplay Unreal Engine 5.5.0 Lumen Nanite
The Witcher 4 Concept Gameplay Unreal Engine 5.5.0 Lumen Nanite
All Realtime gameplay running at 60fps + 3k Native on
Epic Settings using RTX4090
Lighting is a combination of HDR image dome sphere and Sky Light + Directional Light with Atmosphere Volumetric Fog.
Using physical based light values for cloudy day conditions.
Used Foliage Tool inside Unreal for Trees and grass over Landscape everything was placed and brushed manually no procedural.
Quixel assets with Nordic Biome and Scans Factory Medieval Fantasy Ruins from Marketplace.
Character created with CC4 and rigged using ALS4
Textures converted to 2k and all meshes converted to Nanite using VSM and Raytrace Hardware enabled
Project and more details below
https://www.artstation.com/artwork/mAOeOd
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