The Witcher III | Xbox Series S|X - PS5 - PC | NextGen Update Comparison | Analista de Bits

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Published on ● Video Link: https://www.youtube.com/watch?v=06Kp7qiSmTU



Duration: 22:36
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- Xbox Series S:
Quality Mode: Dynamic 2560x1440p/30fps (common 1440p)
Performance Mode: 1080p/60fps

- Xbox Series X:
Ray-Tracing Mode: Dynamic 2560x1440p/30fps (common 1188p)
Performance Mode: Dynamic 3840x2160p/60fps (common 1548p)

- PS5:
Ray-Tracing Mode: Dynamic 2560x1440p/30fps (common 1188p)
Performance Mode: Dynamic 3840x2160p/60fps (common 1548p)

- PC: 2160p | Max. Settings | RTX 4080 | i9 12900K | 32GB DDR5

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- The Nextgen patch will be available for free to all users who own The Witcher III GOTY on PS4, Xbox One or PC on December 14, 2022.
- PS5 and Xbox Series S offer two modes: Ray-Tracing or Performance. Xbox Series S also offers two modes: Quality or Performance.
- Ray-Tracing mode on consoles only applies to global illumination of the sun, moon and fire. Xbox Series S does not have Ray-Tracing. This mode also improves the quality of SSR reflections.
- Xbox Series S has lower settings. Performance mode reduces draw distance, vegetation quality and shadows.
- PC Ray-Tracing shows a palpable difference. It is the only version with Ray-Tracing for global illumination, shadows and reflections.
- On PC, Ray-Tracing has some visual bugs in shadows and reflections. These are expected to be fixed with future patches.
- PS5 has a slightly more noticeable pop-in than the other versions.
- Series X performs better with Ray-Tracing, but PS5 offers better performance in Performance mode.
- PS5 has better loading times.
- In some areas,Series X resolution is higher than PS5 and vice versa, but overall both have a similar average resolution.
- On Xbox Series S I recommend Quality mode, while on PS5 and Xbox Series X I would choose Performance mode.
- Hairworks still marks an advantage on the PC version in terms of the fur on some models. However, this technique does not behave correctly with Ray-Tracing global illumination.




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