The Callisto Protocol | Xbox One S|X vs Xbox Series S|X | Graphics Comparison | Analista de Bits
Xbox One: 900p/30fps with dynamic temporal reconstruction
Xbox One X: 1440p/30fps with dynamic temporal reconstruction
Xbox Series S: 1440p/30fps with dynamic temporal reconstruction
Xbox Series X:
Quality Mode: 2160p/30fps + Ray-Tracing with dynamic temporal reconstruction
Performance Mode: 2160p/60fps with dynamic temporal reconstruction
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This comparison has been made with the launch patch applied on all platforms.
Xbox Series S|X has better lighting, textures, geomatrics, shadows, post-processing effects, particles, draw distance and ambient occlusion compared to Xbox One S|X.
Performance mode on Series X features lower dynamic resolution, closer to 1872p on average with temporal reconstruction.
Quality mode on Series X adds better shadows and ray-tracing reflections on certain surfaces, although other reflections will still be represented by SSR. At this time, Series X has no ray-traced reflections. This is most likely a bug with the display mode.
Xbox Series S does not benefit from Ray-Tracing in this game. It also has some clipping in texturing and global illumination.
Xbox One S has quite a few issues running the game with some stability with drops of up to 23fps. On the other hand, the TAAU applied at such a low resolution causes quite a few artifacts when we move and, therefore, a too blurry image.
Much faster loading times on Xbox Series S|X.
Performance mode is the most recommended mode for Xbox Series X gaming.
I consider Xbox Series S|X and Xbox One X to have adequate performance except Xbox One S. Unfortunately, the latter does not reach a minimum required quality seeing that the PS4 version runs with quite a bit better performance using a similar architecture.
Along with Gears 5, The Callisto Protocol is some of the most visually impressive work I've seen in Unreal Engine 4.
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