The Witness Review Ft The Portly Gamer - BanjomanDudeGuy

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Join The Portly Gamer and I as we check out The Witness.
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The Witness is a 3D puzzle video game developed and published by Thekla, Inc.[a] It was released for Microsoft Windows and PlayStation 4 in January 2016, with later ports for Xbox One, Nvidia Shield, macOS, and iOS. Inspired by Myst, the game involves the exploration of an open world island filled with natural and man-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment.

Jonathan Blow, the game's lead designer, desired to create a game around non-verbal communication, wanting players to learn from observation and to come to epiphanies in finding solutions and leading to a greater sense of involvement and accomplishment with each success. The game includes around 650 puzzles, though the player is not required to solve them all to finish the game.

Originally announced in 2009, The Witness had a lengthy development period. Blow started work on the title in 2008 shortly after releasing Braid. The financial success of Braid allowed him to hire a larger production team without ceding control over the final product. In order to create the game's visual language, the team developed their own game engine and retained artists, architects, and landscape architects to design the structures on the island. This required a protracted development process, and the game's release was delayed from 2013 to 2016. Original plans for release on the PlayStation 3 and Xbox 360 were abandoned as the game engine became more demanding, and the team ultimately opted for an initial release on Windows and the PlayStation 4, with support for other platforms following.

The Witness received widespread acclaim from critics, who praised the difficult but surmountable puzzles and the game's art and setting. Within a week of release, the game had sold over 100,000 copies, which was about as many copies as Braid had done within a year of its release, nearly recouping all of the development costs for the game.

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3D puzzle video game
Thekla
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Myst
exploration
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Jonathan Blow
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