The World Design of Metroid 1 and Zero Mission | Boss Keys
Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or frustrated?
In this series, I'll be looking at key Metroid titles, and games inspired by the franchise, to see how this type of world is structured. Starting with Metroid 1, and its 2004 remake Metroid Zero Mission.
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At this time, Game Maker's Toolkit has 781,237 views for Metroid: Zero Mission spread across 1 video. Less than an hour worth of Metroid: Zero Mission videos were uploaded to his channel, or 1.18% of the total watchable video on Game Maker's Toolkit's YouTube channel.