How Mega Man 11's Levels Do More With Less
After looking at level design in Mario, Donkey Kong, and Rayman, it’s time to see how the blue bomber’s stages work - by taking a look at the levels in Mega Man 11.
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Games shown in this episode (in order of appearance)
Mega Man 11 (Capcom, 2018)
Rayman Legends (Ubisoft Montpellier, 2013)
New Super Mario Bros. U (Nintendo, 2012)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
Mega Man 6 (Capcom, 1993)
Mega Man 5 (Capcom, 1992)
Mega Man 9 ( Capcom / Inti Creates, 2008)
Mega Man 3 (Capcom, 1990)
Mega Man 10 ( Capcom / Inti Creates, 2010)
Mega Man 2 (Capcom, 1988)
Shovel Knight (Yacht Club Games, 2014)
Music used in this episode
Mega Man 11 soundtrack
k. Part 2 - 01 untitled 1, animeistrash
Contribute translated subtitles - https://amara.org/v/C3BE1/