
The World is Not Enough (N64) – First Playthrough (Part 2, Missions 8-14)
James Bond fever has hit the world again, and so I thought I'd celebrate the imminent release of No Time to Die by finally (FINALLY) playing through the videogame adaptation of my favourite James Bond film, The World is Not Enough.
This is the Nintendo 64 version, and as a result is often compared to GoldenEye (the preceding N64 Bond game) and Perfect Dark (the spiritual successor to GoldenEye made by the same dev team). I have never played any James Bond game other than GoldenEye, so this was a great chance to finally change that after 23 years.
This is the second half of my playthrough of The World is Not Enough, playing through Missions 8-14 on Agent difficulty.
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