Final DooM Part 1, TNT: Evilution was released in 1996 together with its second part The Plutonia Experiment. This part of Final DooM is infamous for having some of the worst level designs and some of the levels with worst gameplay experience in all of Classic DooM. But one of those levels (Map 22: The Habitat) tops in both the aspects because it is the worst Classic DooM level ever designed and has the worst gameplay experience in all of Classic DooM.
Re-creating that level based on memory is a tough job as (except for DooM Gods) memorizing that level is a chore. Speaking of myself, I have played TNT more than ten times but I still cannot make through the level without the IDDT cheat. And speaking of the author who designed this level, he/she probably must have had problems re-creating the level from memory because the level is absolutely terrible. Or, may be he/she must not have even cared about the level at all because this level is nothing like the original. And, I don't blame them for it. In fact, their efforts for considering to re-create is appreciated because no one would like to do that. This is simpler and more enjoyable.
The video contains a complete playthrough of TNT: Evilution Recreated From Memory (2023)'s Map 22: That One Map from a Pistol Start. I have successfully aimed for 100% kills, secrets and items. GZDoom source port has been used with freelook, jump and crouch enabled. Original gameplay do not have these features.
Final Doom Statistics For Kshitiz Mangal Bajracharya
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