The Year Stealth Games Got Serious

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Stealth games were few and far between for much of gaming’s history - until the year 1998 when three huge stealth games came out in the same year. In this video, I’ll explore the conventions that these games established, and ask why ’98 was the year stealth games got serious.

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Sources

War Stories: Thief’s intuitive stealth system wasn’t intuitive to design | Ars Technica
https://arstechnica.com/gaming/2018/12/war-stories-thief-the-dark-projects-signature-sneaking-almost-didnt-work/

Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine | Gambit
http://gambit.mit.edu/updates/2011/06/looking_glass_studios_intervie_4.php

Kojima: Metal Gear Solid wouldn't exist without PlayStation | GamesRadar
https://www.gamesradar.com/uk/no-ps1-no-metal-gear-says-kojima-series-was-finished-until-sonys-new-3d-tech/

House of Dreams: The Ubisoft Montreal Story | IGN
https://uk.ign.com/articles/2014/02/03/house-of-dreams-the-ubisoft-montreal-story

Games shown in this episode (in order of appearance)

Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014)
005 (Sega, 1981)
Castle Wolfenstein (Muse Software, 1981)
Metal Gear (Konami, 1987)
Metal Gear 2: Solid Snake (Konami, 1990)
Metal Gear Solid (Konami, 1998)
Sly Cooper and the Thievius Raccoonus (Sucker Punch Productions, 2002)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
The Swindle (Size Five Games, 2015)
The Marvellous Miss Take (Wonderstruck, 2014)
Shadow of the Tomb Raider (Eidos Montreal, 2018)
Red Dead Redemption 2 (Rockstar Studios, 2018)
Tenchu: Stealth Assassins (Aquire, 1998)
Thief: The Dark Project (Looking Glass Studios, 1998)
Invisible, Inc. (Klei Entertainment, 2015)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Dishonored 2 (Arkane Studios, 2016)
Splinter Cell (Ubisoft Montreal, 2002)
Mark of the Ninja (Klei Entertainment, 2012)
Hitman: Blood Money (IO Interactive, 2006)
Alien: Isolation (The Creative Assembly, 2014)
Super Mario 64 (Nintendo, 1996)
Tony Hawk's Pro Skater (Neversoft, 1999)
Grand Theft Auto (DMA Design, 1997)
PaRappa the Rapper (NanaOn-Sha, 1996)
Alone in the Dark (Infogrames, 1992)
Tomb Raider (Core Design, 1996)
Silent Service II (MicroProse, 1990)
Snake's Revenge (Konami, 1990)
Policenauts (Konami, 1994)
Metal Gear Solid 2: Sons of Liberty (Konami, 2001)
Volume (Mike Bithell, 2015)
Sekiro: Shadows Die Twice (FromSoftware, 2019)
Wolfenstein 3D (id Software, 1992)
DOOM (id Software, 1993)

Music used in this episode

special moment - Dixxy (https://soundcloud.com/dixxy-2/special-moment)
Invisible, Inc. soundtrack - Vince de Vera and Jason Garner (https://store.steampowered.com/app/370650/Invisible_Inc_Soundtrack/)

Other credits

https://www.youtube.com/watch?v=xpj31bfxcdc
Castle Wolfenstein (PC/DOS) 1984, Muse Software | Major Thriftwood

https://www.youtube.com/watch?v=3I8NVD6esNE
Silent Service II (PC/DOS) 1990, MicroProse, MPS labs | Major Thriftwood

https://www.youtube.com/watch?v=J8JqMawqDCc
Policenauts - Intro (PC-98) [HQ] | Ryusennin

https://www.msx.org/forum/msx-talk/trading-and-collecting/wts-panasonic-msx2-fs-a1-mkii-mint
https://www.theblock.art/equipment/sony-pvm-20/

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Tags:
game maker's toolkit
stealth
1998
metal gear solid
tenchu



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