Thief -02- Chapter 1: Lockdown

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Published on ● Video Link: https://www.youtube.com/watch?v=lYFH19B6Bh4



Thief
Game:
Thief (2014)
Duration: 22:21
3,161 views
46


CHAPTER 1: LOCKDOWN
Garrett wakes up in a cart being pulled by two beggars towards the City with the streets around them in total chaos.
Then he goes right to grabbing everything shiny in sight.

100% Loot collected
You should have 9 regular and 1 special loot collected before entering the second part past the beams. You should have all of the rest collected before jumping out of the upstairs window in the jewelers'. Well, that's assuming you play the game right and steal loot instead of just running past everything like a ninny.

I'll try to give you some idea of how much loot you should have by which point in chapters, because for me personally the hardest part of finding it all is having to restart chapters and replay large chunks of linear sequences just to get to an area I accidentally didn't search thoroughly enough. Would've saved me an hour of time if someone had been there to tell me whether there's 8 or 9 bits of loot in the first part when I played this chapter.

From this chapter onwards Garrett has the claw Erin used in the prologue, which allows you to climb slightly taller walls in any spot with a bright shiny blue grate and white shit on it.
One thing to note about this game is that no matter how blind guards are to Garrett's presence in the dark, they ALWAYS spot open containers a mile away in pitch black and will be alarmed immediately, and there seems to be a slight delay between the actual animation of the case closing ending and the moment when the case is actually considered "closed" by the AI, meaning guards can still see it as open when it's been visibly closed. That's why I was being careful inside the shop. There is just enough time, with maybe a second to spare, to open the lid of one of the big glass cases, grab the loot and close the lid again before the guard there turns around far enough to spot it IF you do it right after he turns around to move, as shown in the video. The danger there is that the game is eager to make you peek instead of grabbing the loot, which wastes just enough time so that the guard will notice the case having been opened.

Also, don't swoop near birds.
And yes, the subtitles in the beginning cutscene video are out of sync, and yes, it's fucking annoying, and no, I can't do shit about that since that's the way the game plays it.







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