thinkingParticles Subscription Drop 2 Direct Particle Rendering

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Published on ● Video Link: https://www.youtube.com/watch?v=EvQV8RyDE6o



Duration: 3:48
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This is thinkingParticles 6.2 (Subscription Drop 2). In this video we discuss the new feature for direct particle rendering (dpr).

- not much choices for dpr in 3ds Max
- SD2 thinkingParticles 6 finally a volumetric particle renderer.
- allows dpr of atmospheric effect as volumetric effect
- setup: dummie obj moves thru particels + wind force for galaxy swirl; centre of the galaxy is shown as 'hotter' than the outer swirls.
- this effect is achieved by measuring to the distance of the dummie object we move around.
- nice temperature fall off through the swirls.
- creating the setup 1:18
- feed in initial temperature - assign forces for swirl effect - not fluid system but a plain vanilla particle effect
- cool down effect by measuring the distance from the dummie obj to each particle - distance operator- feed in calculated temperature into dataChannel per particle
- smokeRender uses the dataChannel to do the render effect
- powerful renderer included in SD2
- efficient and fast rendering
- great way to render particles

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thinkingParticles6 Subscription Drop 2 comes packed with advanced, new features that expands on the ever growing possibilities of visual effects for thinkingParticles.

FX artists can now explore new ways of handling compressible fluid effects like smoke and gas. In addition to simulating gas flows efficiently in a physically realistic way, thinkingParticles 6.2 is now build with an amazing feature that renders such gaseous effects like smoke, clouds and fire.

This release is not only about advanced new features, many bug-fixes and workflow enhancements have also been added as part of your tool sets.

Subscription users can fully enjoy the benefit of continuous upgrades and new features that will show up as they become realized.

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Tags:
thinkingParticles
cebas
fume
fx
fire
smoke
Autodesk
3ds Max