thinkingParticles Subscription Drop 3: ISO Surface

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Published on ● Video Link: https://www.youtube.com/watch?v=lcFfcP9XkX4



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WELCOME to thinkignParticles Subscription Drop 3, if you have not Subscribe to our Channel, please do so.

In this video tutorial, Edwin Braun will give you an overview of another really cool and useful feature added to Drop 3 update.
This feature will make it a breeze for you to sculpt ocean surfaces and similar flat topologies. So, here we go....

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- latest addition to the ISOSurface Operator or the I-m-p-l-i-c-i-t S-h-a-p-e operator.
- here we see 39 particles all placed on the scene plane (using the std particleDraw operator) .
- go ahead and activate the 'surface' .
- std algorihm namely the 'blob' surface algorithm...that came with tP 6.0
- however, what if we did not want a blobby surface?
- what if you needn't a less bumpy surfaces?
- no need to use scaling as we added (under same menu space for blob) the 'Surface' operator.
- the 'surface' operator creates a flat surface. You can see this especially from the side.
- you can modify the parameters to change the topology or thickness of the surface.
- with the blob, particles can go missing if the parameters are changed too much but with this ISO Surface feature
you can catch the surface without losing any particles.
- This ISO surface algorithm can produce a surface that is intended by the 39 particles -
- extremely useful for creating water surface.
- and the deformation of the 'water surface' should come from the particles and not from your surfacing algorithm,
- and this is what has been achieved here right now, with this new feature.



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