
Third Person ingame Japanese shrine forest environment Unreal Engine 4.25
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Published on ● Video Link: https://www.youtube.com/watch?v=jW81Z8nCQ4s
My Japanese shrine forest night environment render with Unreal Engine 4.25
Witch Character created with CC3 and Iclone
Terrain created with World Creator 2 used quixel megascans and mixer, trees and grass created with Speedtree and redwood procedural landscape.
Baked lightmap
Virtual Camera Ipad version
https://www.youtube.com/watch?v=eEvUQnR8_-w
Daylight version here
https://www.youtube.com/watch?v=L6uks4K3v6k
More on Arstation
https://www.artstation.com/artwork/Aq2xwm
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visualization
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gameart
speedtree
mood
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gaming
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nvidia
forest
japan
shrine
landscape
worldcreator
quixel
megascan
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