This Change Could be much BIGGER Than we Think in Path of Exile: Settlers of Kalguur

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Hey Exiles! Today, we're diving into the latest teaser for upcoming changes to the Simulacrum in Path of Exile. Why is this significant and potentially indicating a huge shift in the game? Let's break it down.

Watch the full video to get all the details!

1. Stagnant Play Cycle
Unfortunately, the issue of stale gameplay in the endgame has been growing over the years due to burnout, enthusiasm, and bad league mechanics. This stagnant play cycle has been a long-standing issue.

2. Meta Farming Shake-Up Without New Mechanics
Reducing the endless, monotonous components of endgame mechanics, like reducing the number of waves in Simulacrums, could speed up farming, allowing for faster currency gain and character progression. This could lead to a more dynamic endgame experience.

Examples of Potential Changes:
Auto-opening doors in Heist (a long-standing community request)
Reduction in early Delve depths
Increasing the number of rooms in a single Incursion encounter

3. Experimentation is Over
a. Kalandra - Introduced the infamous Archnemisis system
b. Affliction - Secondary Ascendancy
c. Crucible - Item Skill Trees crafting
d. Expedition - Deterministic crafting (ROG)
e. Sentinel - Recombinators

4. Removal of ‘Grind Bloat’
Content that forces players to increase playtime is being reconsidered, potentially taking an approach similar to Diablo 4.

5. Possible Longer League Heading into POE 2 Later This Year
We might see a longer league duration as we approach the release of Path of Exile 2 later this year.

Stay tuned for more updates and don't forget to like, comment, and subscribe!

Video Timeline:
0:00 Introduction
2:20 Stale state of the game
6:28 Endgame Meta Changes
9:36 Devs experimenting on players
12:48 Reducing grind 'Bloat'
14:30 3.25 League Duration Speculation

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