THIS FNAF 2 PLUS IS AWESOME! | Another FNAF Fangame Open Source
This FNAF 2 Plus fangame is awesome!
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Another FNaF Fangame: Open Source, formerly Five Nights at Freddy's 2: Open Source, abbreviated AFF: OS or FNaF 2: OS is a fan game created by Phil Morg.
Another FNAF Fangame: Open Source is a moddable, infinitely changeable version of FNAF 2. It can be anything you want it to be, so make it the most enjoyable horror you have ever imagined. It's a FNAF 2 with newer mechanics, new office and different settings!
Although the game is a re-release of the second part, but it has significant changes from the canonical game in the series. The game was supposed to have some missions available instead of the normal nights and unlocking something, however the game is in beta and will never be completed again, all that is available to the player is a fully functional and modified night. It contains settings for other parameters, except for IIanimatronics. The player can fully customize the night and other modifications. There are 4 adjustments in the night setting, they are: the length of the night, the battery level, the level of toxicity and the level of energy consumption. The length of the night varies in minutes, by default it is 6 minutes, but the player can change this value from 1 to 60 minutes, that is, up to a real hour. The battery charge is initially set to 100%, but can be adjusted from 0% to 200%. The level of toxicity is at a normal value, it can be changed to the following parameters: absent, slow, normal and fast. And the last parameter, the level of energy consumption when starting the game is on normal difficulty, it, like the level of toxicity, can be adjusted as follows: absent, slow, normal and fast.
Below the night settings are game mods including: music box timer, auto recharge, permanent toxicity, and instant scare. When the timer of the music box is turned on, changes in the adjustment of the length of the change will work. It will be necessary to press and hold a new button in the Prize corner room, only in this way the game clock will pass and you can end the night, if you do not do this, then the time will not move forward in any way. Also, if it is necessary to switch to another room by holding the button, the time on the timer will decrease, although the hour itself will not change, but when switching to the next button, you will have to hold it longer. The duration of holding the button depends on the set length of the night shift, the higher it is, the slower and longer you will have to hold the button than the lower, and vice versa. Usually, the button must be held for as many minutes as the configured night shift. When automatic charging is turned on, the battery will charge after consuming even 1%. If permanent toxicity is enabled, after removing the mask, the remaining toxicity effect will never disappear again. When Instant Scare is enabled, the animatronic will kill the player almost immediately if they fail to defend themselves. From these possibilities, you can also remove the Marionette. Next to the Puppets option, there are the following buttons, thanks to which you can add or remove a unit of doII to all animatronics, close to them there are two more, with the help of which you can turn on all animatronics at once to the maximum difficulty or turn them off instantly. The animatronics themselves can be adjusted from 1 to 10, after 10 there is a star, this is the highest level of robot complexity. Also, when changing II, the mascot will change its position on its icon, the higher the value, the more "crazy" the animatronic looks on the image. 0 to 2 is easy mascot difficulty, 3 to 6 is medium, 7 to 10 is hard and star is extreme setting.
In addition, there are other settings, which can be found in the main menu. In total, they are divided into three sections - video, audio and other settings. Each setting is useful in its own way. In the video settings, you can enable or disable full screen game mode, 0 to 8 antialiasing and vertical sync. In the audio settings, there is access to change the volume of sound effects, music and turn off loud scares. In other settings, you can run 3D perspective, additional particles, hide awards in the office and turn on the radar on the camera. The radar will work according to the principle of the radar from the mobile version of the first part, it will show the location of all active animatronics on the camera map.
#fnaf2 #fnaf2plus #anotherfnaffangame #fnafplus
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