This Is Ray Tracing Supercharged!

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❤️ Check out Lambda here and sign up for their GPU Cloud: https://lambdalabs.com/papers

The free light transport course is available here - let me know if you enjoyed it!
https://users.cg.tuwien.ac.at/zsolnai/gfx/rendering-course/

ReSTIR improvements: https://research.nvidia.com/labs/rtr/publication/kettunen2023conditional/ + Code: https://github.com/NVLabs/conditional-restir-prototype

Displacement mapping improvements: https://research.adobe.com/publication/rmip/

Real-time: https://arxiv.org/abs/2301.11376 + Shadertoy implementation: https://www.shadertoy.com/view/dsGBzW

Cloth rendering low memory paper: https://github.com/shinjiogaki/shinjiogaki.github.io/blob/master/Nonlinear%20Ray%20Tracing%20for%20Displacement%20and%20Shell%20Mapping.pdf

Help developing LuxCoreRender! - https://forums.luxcorerender.org/viewtopic.php?t=5692

More on displacement mapping (not the first work on it, but a great report): https://d1wqtxts1xzle7.cloudfront.net/39721524/Displacement_Mapping_on_the_GPU_-_State_20151105-21684-19elzbs-libre.pdf

📝 My latest paper on simulations that look almost like reality is available for free here:
https://rdcu.be/cWPfD

Or this is the orig. Nature Physics link with clickable citations:
https://www.nature.com/articles/s41567-022-01788-5

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Thumbnail background design: Felícia Zsolnai-Fehér - http://felicia.hu
Károly Zsolnai-Fehér's research works: https://cg.tuwien.ac.at/~zsolnai/
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