This One Thing Makes XCOM Fun And It's Not What You Think...
I’ve loved the XCOM games ever since I was a kid. Over the years, I’ve never quite known why I found these games so addictive, I just did and played them to death over the course of many years. I always wondered if it might be the progression of the game through things like research or engineering projects, or maybe the other sides of management like making sure you have equipment for your soldiers or keeping satellites above countries to monitor UFO activity. But now, I’ve finally realized what makes it so easy to sink countless hours into them without realizing, and it’s not what I ever would have thought it was.
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XCOM: Enemy Unknown is a 2012 turn-based tactical video game developed by Firaxis Games and published by 2K Games. The game is a "reimagined" remake of the 1994 cult classic strategy game X-COM: UFO Defense (also known as UFO: Enemy Unknown) and a reboot of MicroProse's 1990s X-COM series. Set in an alternative version of the year 2015, the player controls an elite multinational paramilitary organization called XCOM during an alien invasion of Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity.
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