Tigers on the Hunt #02 City FIghting Gameplay

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Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.
It creates a truly and immersive tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers. Players can enjoy massive battles across up to 12 connected geomorphic maps with over 200 Infantry units, 100 Support Weapons, 100 Ordnance pieces and 50 Vehicles per side.

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The sequence of play is more complex and interactive than any other WW2 turn based PC tactical wargame: game turns are broken down into 16 segments per turn, 8 segments per side and battlefields can range from small to huge in size and complexity, up to 3.8km x 1.6km in size and 200 infantry squads, 50 guns and 50 vehicles per side.
For scenario designers, a powerful and easy-to-user editor is available in Tigers on the Hunt. Editing maps, scenarios, and OOBs can be done with just a few clicks so the possibilities for enjoying WW2 tactical engagements are near limitless!
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Three difficulty levels with varying levels of command and control implementation.

A dynamic AI which never reacts the same way twice to a player’s plan. Scenario designers need only designate the AI as an attacker or defender and the game engine will do the rest!

Tigers on the Hunt uses Fog of War; if a unit doesn’t have LOS to any enemy unit(s) it will not be able to see or engage the enemy unit(s). LOS is detailed, down to a pixel level.

Statistics: objectives, casualties, outcome of the scenario.

Create any tactical situation in World War II with a full suite of editors:

a. Map editor
b. OOB Editor

c. Campaign Editor


Battle it out in virtually any engagement on the Western/Eastern/Mediterranean Front using detailed American, German, Russian and British armies.

A massive library of units:

a. All German/Russian/American/British Infantry Units: Squads, Half-Squads, Leaders and Crew

b. 40 Support Weapons (LMG, MMG, HMG, DC, FT, PSK, PF, ATR, PIAT, Molotov Projector, Radio, Bazooka, Light MTR)

c. 95 Ordnance (Mortars, Anti-Tank Guns, Anti-Aircraft Guns, Artillery)

d. 162 Vehicles (Light/Medium/Heavy Tanks, Tank Destroyers, Assault Guns, Armoured Cars, Half-Tracks)

e. 28 Off Board Artillery Pieces including Mortar/Howitzer/Rocket


Use the myriad units in small as well as massive battles which support up to: 200 Infantry units, 100 Support Weapons, 100 Ordnance pieces and 50 Vehicles per side.

Scenario sizes can range from small and intense to massive and grand (up to 97 x 40 hexes)

Campaigns (really just a long scenario) last up to 504 turns - roughly about 2 months of combat (8 turns per day + 4 turns in the night).

Scenario difficulty can be: Easy, Normal and Hard. The difficulty is associated with Command & Control rules. Easy means human player always have command over all its units. Normal difficulty - Normal Command & Control rules are used. Hard - tougher Command & Control difficulty rules are used.

Scenario/OOB/map editor, maps can be created by painting each hex individually or a whole map can imported by loading templates that come with the game. The scenario editor supports 12 maps put together. 4 maps in a row and 3 maps in a column. You can assign each map to each sector or you can allow the computer to randomly import the map templates to make the overall scenario/campaign map random.


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