TILT | Commodore 64 (1990)
Tilt, for the Commodore 64 is a great game! Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole.
Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount).
There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.
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00:00 Introduction
00:12 Tilt
00:24 Stephen Walters
00:44 Genias
01:01 'Labyrinth' Wooden Puzzle
01:18 Game Start
01:52 Your 'Power' Meter
02:15 Excellent Programming
02:51 Commodore Format PowerPack #48
03:15 My Thoughts
03:56 Thanks & Game Suggestions
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#tilt #commodore64 #cheekycommodoregamer